A downloadable game

This is an early prototype to just test the early combat (skills, combo system, and regular attacking), the character details page, and menus. I haven't implemented any weapon triangle or replacement yet, that will come later. This is placeholder art (icons and map art) and some early drafts of characters as I learn pixel art.

Guildbreaker is a tactical RPG that combines classic grid based combat with dirty-fighting combos and deep guild management. Start with nothing after a fatal betrayal, then recruit a scruffy band of thieves and mercenaries, expand your hideout, and watch your ragtag guild evolve into a formidable syndicate capable of taking revenge. 

The game follows a group of thieves who get double crossed by their thieves guild. Then have to "strategically withdraw" to safely regroup and start their own thieves guild. While its starts out just for their own protection initially, with the ultimate goal of revenge, the grow into a major player in the new city where they setup base.

Guildbreaker draws inspiration from  Fire Emblem (specifically the GBA but with less Visual Novel) era and Dark Deity, along with some Assassin’s 2 Brotherhood mixed in (in later build). 

The combat is typical TRPG player phase/ enemy phase turn and grid based combat with skills and systems to encourage fighting dirty, such as the combo system to let you dog pile on your enemy.  (Next part is future builds) Then there is the home base where you manage and grow thieves guild and new recruits. There is a separate set of non-combat unit thieves that you can recruit, send on missions, or even call for help in battle. As your guild grows you can recruit more rogues, complete harder missions, and use more powerful skills.

Download

Download
Guildbreaker.zip 18 MB

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